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package Engine2D.level.tile;

import Engine2D.entity.Entity;
import Engine2D.graphics.GLSpriteSheet;
import Engine2D.level.Level;

/**
 *
 * @author Garys
 */
public class BrickTile extends Tile {

    /**
     * 
     * @param id
     * @param spriteSheet
     * @param sizeX
     * @param sizeY
     */
    public BrickTile(int id, GLSpriteSheet spriteSheet, int sizeX, int sizeY) {
        super(id, sizeX, sizeY);
        this.image = spriteSheet;
    }

    /**
     * 
     * @param level
     * @param x
     * @param y
     */
    public void render(Level level, int x, int y) {
       
            
        
    }

    /**
     * 
     * @param level
     * @param x
     * @param y
     * @param e
     * @return
     */
    @Override
    public boolean mayPass(Level level, int x, int y, Entity e) {
        return false;
    }
    
    /**
     * 
     * @param aThis
     * @param x
     * @param y
     * @return
     */
    @Override
    public int getLightRadius(Level aThis, int x, int y) {
        return 1;
    }
    
}
